Moreover, your marine, while not the absolute unit that is the Doom Slayer of DOOM, he isn't a Silent Hill weakling either, as he is basically a bipedal battalion, with plenty of bullets to spare. It will occasionally surprise you, and even unnerve you, but it will use the same two/three tricks again, and again, and again, thus you will be able to predict every single jump scare and ambush. For starters, it's not scary - like at all. The problem with Doom 3 isn't the fact that it plays a different ball from its forbearers, but how it's not very good at this new kind of thing that it wants to be. Sadly, after this strong opener, the "magic" will start to fade with every passing hour. There's a heavy emphasis in realism, which helps in making the dark fantasy elements that will soon make their appearance feel even more otherworldly as they would otherwise do. The first, very captivating chapter, does wonders in slowly "sinking" you into its atmosphere, by having you, the nameless space marine, take a deliberately slow walk through the claustrophobic and miserable workplace that is UAC's Mars base.
DOOM 3 DEMO SWITCH SOFTWARE
Id Software wanted to craft a horror game, but wasn't successful. Unfortunately, despite it being an otherwise immersive, and beautiful technical marvel, this could be much better. The first issue is that this broke the tried and tested pattern of past titles, turning the fast-paced action and semi-non-linear exploration of 19, into a slow, more methodical journey down linear, dimly-lit corridors, where, besides shooting at demons, you must also search for PDAs that add to the story and lore, and help acquiring supplies.
Upon starting DOOM 3 on the Switch, this nerd was reminded of the things he loved about the first time he experienced it, but also of what eventually led to it being his least favourite mainline Doom entry.